optimization of wasm and component v3
This commit is contained in:
@@ -35,36 +35,32 @@ export const NetrunnerMatrix: React.FC<NetrunnerMatrixProps> = ({
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const loadWasm = async () => {
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const loadWasm = async () => {
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try {
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try {
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const wasmPath = "/wasm-matrix/matrix_engine.js";
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// НАДЕЖНЫЙ ПУТЬ ДЛЯ ПРОДАКШЕНА:
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const wasmModule = await import(
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// Форсируем абсолютные URL, чтобы Webpack не пытался их бандлить
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/* @vite-ignore */ /* webpackIgnore: true */ wasmPath
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const baseUrl = window.location.origin;
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);
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const jsUrl = new URL("/wasm-matrix/matrix_engine.js", baseUrl).href;
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await wasmModule.default("/wasm-matrix/matrix_engine_bg.wasm");
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const wasmUrl = new URL("/wasm-matrix/matrix_engine_bg.wasm", baseUrl)
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.href;
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// 1:1 Разрешение без мыльного скейлинга
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const wasmModule = await import(/* webpackIgnore: true */ jsUrl);
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await wasmModule.default(wasmUrl);
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const fontSize = 16;
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canvas.width = container.clientWidth;
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canvas.width = container.clientWidth;
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canvas.height = container.clientHeight;
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canvas.height = container.clientHeight;
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const engine = new wasmModule.MatrixEngine(canvas, 16);
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const engine = new wasmModule.MatrixEngine(canvas, fontSize);
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engineRef.current = engine;
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engineRef.current = engine;
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engine.set_theme(isSecure, isDarkMode);
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engine.set_theme(isSecure, isDarkMode);
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setWasmLoaded(true);
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setWasmLoaded(true);
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// ОПТИМИЗАЦИЯ: Ограничиваем до 35 FPS для устранения лагов
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const render = () => {
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let lastTime = 0;
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engine.tick();
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const fpsInterval = 1000 / 35; // ~28ms на кадр
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if (animationFrameId.current !== null) {
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animationFrameId.current = requestAnimationFrame(render);
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const render = (time: number) => {
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animationFrameId.current = requestAnimationFrame(render);
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const elapsed = time - lastTime;
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if (elapsed > fpsInterval) {
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lastTime = time - (elapsed % fpsInterval);
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engine.tick();
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}
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}
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};
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};
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animationFrameId.current = requestAnimationFrame(render);
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requestAnimationFrame(render);
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} catch (e) {
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} catch (e) {
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console.error("Wasm Engine Load Failed:", e);
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console.error("Wasm Engine Load Failed:", e);
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}
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}
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@@ -83,16 +79,20 @@ export const NetrunnerMatrix: React.FC<NetrunnerMatrixProps> = ({
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return () => {
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return () => {
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window.removeEventListener("resize", handleResize);
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window.removeEventListener("resize", handleResize);
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if (animationFrameId.current)
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if (animationFrameId.current !== null) {
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cancelAnimationFrame(animationFrameId.current);
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cancelAnimationFrame(animationFrameId.current);
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animationFrameId.current = null;
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}
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};
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};
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}, []);
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}, []);
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useEffect(() => {
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useEffect(() => {
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if (engineRef.current) engineRef.current.set_theme(isSecure, isDarkMode);
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if (engineRef.current) {
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engineRef.current.set_theme(isSecure, isDarkMode);
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}
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}, [isSecure, isDarkMode]);
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}, [isSecure, isDarkMode]);
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// ГЛОБАЛЬНЫЙ ПЕРЕХВАТ (Убраны костыли со скейлингом)
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// ГЛОБАЛЬНЫЙ ПЕРЕХВАТ (ВКЛЮЧАЯ ТАЧ-СОБЫТИЯ)
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useEffect(() => {
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useEffect(() => {
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const triggerAction = (clientX: number, clientY: number) => {
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const triggerAction = (clientX: number, clientY: number) => {
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if (!canvasRef.current || !engineRef.current) return;
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if (!canvasRef.current || !engineRef.current) return;
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@@ -112,30 +112,30 @@ export const NetrunnerMatrix: React.FC<NetrunnerMatrixProps> = ({
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engineRef.current.update_mouse(clientX - rect.left, clientY - rect.top);
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engineRef.current.update_mouse(clientX - rect.left, clientY - rect.top);
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};
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};
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const handlePointerDown = (e: PointerEvent) =>
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const handlePointerDown = (e: MouseEvent) =>
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triggerAction(e.clientX, e.clientY);
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triggerAction(e.clientX, e.clientY);
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const handlePointerMove = (e: PointerEvent) =>
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const handlePointerMove = (e: MouseEvent) =>
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moveAction(e.clientX, e.clientY);
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moveAction(e.clientX, e.clientY);
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const handlePointerUp = () => engineRef.current?.set_drawing(false);
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const handlePointerUp = () => engineRef.current?.set_drawing(false);
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// Поддержка пальцев на мобилках
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const handleTouchStart = (e: TouchEvent) =>
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const handleTouchStart = (e: TouchEvent) =>
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triggerAction(e.touches[0].clientX, e.touches[0].clientY);
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triggerAction(e.touches[0].clientX, e.touches[0].clientY);
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const handleTouchMove = (e: TouchEvent) =>
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const handleTouchMove = (e: TouchEvent) =>
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moveAction(e.touches[0].clientX, e.touches[0].clientY);
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moveAction(e.touches[0].clientX, e.touches[0].clientY);
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window.addEventListener("pointerdown", handlePointerDown);
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window.addEventListener("mousedown", handlePointerDown);
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window.addEventListener("pointermove", handlePointerMove);
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window.addEventListener("mousemove", handlePointerMove);
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window.addEventListener("pointerup", handlePointerUp);
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window.addEventListener("mouseup", handlePointerUp);
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window.addEventListener("touchstart", handleTouchStart, { passive: true });
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window.addEventListener("touchstart", handleTouchStart, { passive: true });
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window.addEventListener("touchmove", handleTouchMove, { passive: true });
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window.addEventListener("touchmove", handleTouchMove, { passive: true });
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window.addEventListener("touchend", handlePointerUp);
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window.addEventListener("touchend", handlePointerUp);
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return () => {
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return () => {
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window.removeEventListener("pointerdown", handlePointerDown);
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window.removeEventListener("mousedown", handlePointerDown);
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window.removeEventListener("pointermove", handlePointerMove);
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window.removeEventListener("mousemove", handlePointerMove);
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window.removeEventListener("pointerup", handlePointerUp);
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window.removeEventListener("mouseup", handlePointerUp);
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window.removeEventListener("touchstart", handleTouchStart);
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window.removeEventListener("touchstart", handleTouchStart);
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window.removeEventListener("touchmove", handleTouchMove);
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window.removeEventListener("touchmove", handleTouchMove);
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window.removeEventListener("touchend", handlePointerUp);
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window.removeEventListener("touchend", handlePointerUp);
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@@ -147,7 +147,7 @@ export const NetrunnerMatrix: React.FC<NetrunnerMatrixProps> = ({
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<canvas
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<canvas
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ref={canvasRef}
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ref={canvasRef}
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className={`w-full h-full transition-opacity duration-1000 ${wasmLoaded ? "opacity-100" : "opacity-0"}`}
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className={`w-full h-full transition-opacity duration-1000 ${wasmLoaded ? "opacity-100" : "opacity-0"}`}
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// Убрали imageRendering: pixelated, чтобы текст был гладким
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style={{ imageRendering: "pixelated" }}
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/>
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/>
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</div>
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</div>
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);
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);
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+59
-80
@@ -21,24 +21,22 @@ struct GlitchBlock {
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impl GlitchBlock {
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impl GlitchBlock {
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fn new(x: f32, y: f32, r: u8, g: u8, b: u8, bg_color: &str) -> Self {
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fn new(x: f32, y: f32, r: u8, g: u8, b: u8, bg_color: &str) -> Self {
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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let w = rng.gen_range(20.0..150.0); // Сделал глитчи чуть компактнее для телефонов
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let w = rng.gen_range(20.0..250.0);
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let h = rng.gen_range(5.0..40.0);
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let h = rng.gen_range(5.0..50.0);
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let choice = rng.gen_range(0..100);
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let choice = rng.gen_range(0..100);
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let color = match choice {
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let color = match choice {
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0..=15 => bg_color.to_string(),
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0..=15 => bg_color.to_string(),
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16..=50 => format!("rgb({}, {}, {})", r, g, b), // Убрал альфу
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16..=50 => format!("rgba({}, {}, {}, 0.9)", r, g, b),
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51..=75 => format!("rgb({}, {}, {})", 255 - r, 255 - g, 255 - b),
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51..=75 => format!("rgba({}, {}, {}, 0.7)", 255 - r, 255 - g, 255 - b),
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76..=95 => "rgb(255, 255, 255)".to_string(),
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76..=95 => "rgba(255, 255, 255, 0.95)".to_string(),
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_ => "rgb(255, 20, 80)".to_string(),
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_ => "rgba(255, 20, 80, 0.95)".to_string(),
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};
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};
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Self {
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Self {
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x: x - w / 2.0 + rng.gen_range(-100.0..100.0),
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x: x - w / 2.0 + rng.gen_range(-120.0..120.0),
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y: y - h / 2.0 + rng.gen_range(-100.0..100.0),
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y: y - h / 2.0 + rng.gen_range(-120.0..120.0),
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w,
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w,
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h,
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h,
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life: rng.gen_range(5.0..20.0),
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life: rng.gen_range(5.0..25.0),
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color,
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color,
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}
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}
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}
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}
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@@ -63,14 +61,13 @@ impl GlassSymbol {
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(true, false) => "rgb(90, 30, 200)",
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(true, false) => "rgb(90, 30, 200)",
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(false, false) => "rgb(0, 140, 160)",
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(false, false) => "rgb(0, 140, 160)",
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};
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};
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Self {
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Self {
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x: x + rng.gen_range(-10.0..10.0),
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x: x + rng.gen_range(-15.0..15.0),
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y: y + rng.gen_range(-10.0..10.0),
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y: y + rng.gen_range(-15.0..15.0),
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value: charset[rng.gen_range(0..charset.len())],
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value: charset[rng.gen_range(0..charset.len())],
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life: 1.0,
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life: 1.0,
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max_life: rng.gen_range(20.0..50.0), // Быстрее исчезают
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max_life: rng.gen_range(30.0..80.0),
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velocity_y: rng.gen_range(0.2..0.8),
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velocity_y: rng.gen_range(0.1..0.5),
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color: color.to_string(),
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color: color.to_string(),
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}
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}
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}
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}
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@@ -109,20 +106,18 @@ impl MatrixEngine {
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.dyn_into::<CanvasRenderingContext2d>()?;
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.dyn_into::<CanvasRenderingContext2d>()?;
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let width = canvas.width();
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let width = canvas.width();
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let height = canvas.height();
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let height = canvas.height();
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let chars_str = "0101アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン>_±÷×=≠≈≡≤≥";
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let chars_str = "0101アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホ마미무메모야유요라릴레로와원>_±÷×=≠≈≡≤≥";
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let charset: Vec<char> = chars_str.chars().collect();
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let charset: Vec<char> = chars_str.chars().collect();
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let columns = width / font_size;
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let columns = width / font_size;
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let mut drops = Vec::new();
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let mut drops = Vec::new();
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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for _ in 0..columns {
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for _ in 0..columns {
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drops.push(Drop {
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drops.push(Drop {
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y: rng.gen_range(-20.0..0.0),
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y: rng.gen_range(-20.0..0.0),
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speed: rng.gen_range(0.2..0.5),
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speed: rng.gen_range(0.15..0.45),
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glitch_timer: 0.0,
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glitch_timer: 0.0,
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});
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});
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}
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}
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Ok(MatrixEngine {
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Ok(MatrixEngine {
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width,
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width,
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height,
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height,
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@@ -155,7 +150,7 @@ impl MatrixEngine {
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for _ in 0..columns {
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for _ in 0..columns {
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self.drops.push(Drop {
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self.drops.push(Drop {
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y: rng.gen_range(-20.0..height as f32),
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y: rng.gen_range(-20.0..height as f32),
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speed: rng.gen_range(0.2..0.5),
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speed: rng.gen_range(0.15..0.45),
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glitch_timer: 0.0,
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glitch_timer: 0.0,
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});
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});
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}
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}
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@@ -174,12 +169,12 @@ impl MatrixEngine {
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}
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}
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pub fn trigger_glitch(&mut self, x: f32, y: f32) {
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pub fn trigger_glitch(&mut self, x: f32, y: f32) {
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self.emp_timer = 40.0;
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self.emp_timer = 60.0;
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self.emp_x = x;
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self.emp_x = x;
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self.emp_y = y;
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self.emp_y = y;
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let (r, g, b) = self.get_theme_colors();
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let (r, g, b) = self.get_theme_colors();
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let bg = self.get_bg_color_rgb();
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let bg = self.get_bg_color_rgba();
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for _ in 0..15 {
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for _ in 0..25 {
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self.glitch_blocks
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self.glitch_blocks
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.push(GlitchBlock::new(x, y, r, g, b, &bg));
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.push(GlitchBlock::new(x, y, r, g, b, &bg));
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}
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}
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@@ -194,11 +189,11 @@ impl MatrixEngine {
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}
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}
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}
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}
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fn get_bg_color_rgb(&self) -> String {
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fn get_bg_color_rgba(&self) -> String {
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if self.is_dark_mode {
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if self.is_dark_mode {
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"rgb(10, 10, 12)".to_string()
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"rgba(10, 10, 12, 1.0)".to_string()
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} else {
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} else {
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"rgb(250, 250, 252)".to_string()
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"rgba(250, 250, 252, 1.0)".to_string()
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}
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}
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}
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}
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@@ -206,25 +201,22 @@ impl MatrixEngine {
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self.tick_count = self.tick_count.wrapping_add(1);
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self.tick_count = self.tick_count.wrapping_add(1);
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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// 1. Очистка фона (единственная альфа, которая нам нужна)
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self.ctx.set_global_alpha(1.0);
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self.ctx.set_global_alpha(0.25);
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let bg_fill = if self.is_dark_mode {
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let bg_fill = if self.is_dark_mode {
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"rgb(10, 10, 12)"
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"rgba(10, 10, 12, 0.2)"
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} else {
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} else {
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"rgb(250, 250, 252)"
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"rgba(250, 250, 252, 0.2)"
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};
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};
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self.ctx.set_fill_style_str(bg_fill);
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self.ctx.set_fill_style_str(bg_fill);
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self.ctx
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self.ctx
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.fill_rect(0.0, 0.0, self.width as f64, self.height as f64);
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.fill_rect(0.0, 0.0, self.width as f64, self.height as f64);
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self.ctx
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self.ctx
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.set_font(&format!("bold {}px monospace", self.font_size));
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.set_font(&format!("bold {}px monospace", self.font_size));
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// Кешируем базовые строки цветов на весь кадр (ZERO ALLOCATIONS IN LOOP)
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let (r, g, b) = self.get_theme_colors();
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let (r, g, b) = self.get_theme_colors();
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let bg_solid = self.get_bg_color_rgba();
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let color_base = format!("rgb({}, {}, {})", r, g, b);
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let color_base = format!("rgb({}, {}, {})", r, g, b);
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let color_head = "rgb(255, 255, 255)";
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let color_head = "rgb(255, 255, 255)";
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let bg_solid = self.get_bg_color_rgb();
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if rng.gen_bool(0.02) {
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if rng.gen_bool(0.02) {
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let rx = rng.gen_range(0.0..self.width as f32);
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let rx = rng.gen_range(0.0..self.width as f32);
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@@ -235,7 +227,7 @@ impl MatrixEngine {
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if rng.gen_bool(0.005) {
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if rng.gen_bool(0.005) {
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self.tear_y = rng.gen_range(0.0..self.height as f32);
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self.tear_y = rng.gen_range(0.0..self.height as f32);
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self.tear_timer = rng.gen_range(5.0..10.0);
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self.tear_timer = rng.gen_range(5.0..15.0);
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}
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}
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if self.emp_timer > 0.0 {
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if self.emp_timer > 0.0 {
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@@ -245,10 +237,9 @@ impl MatrixEngine {
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self.tear_timer -= 1.0;
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self.tear_timer -= 1.0;
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}
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}
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// --- ГОРЯЧИЙ ЦИКЛ (МАКСИМАЛЬНО ОБЛЕГЧЕН) ---
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for i in 0..self.drops.len() {
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for i in 0..self.drops.len() {
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let drop = &mut self.drops[i];
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let mut x = (i as f32) * (self.font_size as f32);
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let mut x = (i as f32) * (self.font_size as f32);
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let drop = &mut self.drops[i];
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let cell_y = drop.y.floor();
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let cell_y = drop.y.floor();
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let y = cell_y * (self.font_size as f32);
|
let y = cell_y * (self.font_size as f32);
|
||||||
|
|
||||||
@@ -264,18 +255,13 @@ impl MatrixEngine {
|
|||||||
if self.emp_timer > 0.0 {
|
if self.emp_timer > 0.0 {
|
||||||
let dx = x - self.emp_x;
|
let dx = x - self.emp_x;
|
||||||
let dy = y - self.emp_y;
|
let dy = y - self.emp_y;
|
||||||
let dist_sq = dx * dx + dy * dy;
|
let dist = (dx * dx + dy * dy).sqrt();
|
||||||
|
let emp_radius = (60.0 - self.emp_timer) * 15.0;
|
||||||
|
|
||||||
let emp_radius = (40.0 - self.emp_timer) * 15.0;
|
if dist < emp_radius {
|
||||||
let emp_radius_sq = emp_radius * emp_radius;
|
if dist > emp_radius - 20.0 {
|
||||||
|
|
||||||
if dist_sq < emp_radius_sq {
|
|
||||||
let ring_inner = emp_radius - 30.0;
|
|
||||||
let scramble_inner = emp_radius - 80.0;
|
|
||||||
|
|
||||||
if dist_sq > ring_inner * ring_inner {
|
|
||||||
is_emp_ring = true;
|
is_emp_ring = true;
|
||||||
} else if dist_sq > scramble_inner * scramble_inner {
|
} else if dist > emp_radius - 80.0 {
|
||||||
is_scrambled = true;
|
is_scrambled = true;
|
||||||
} else {
|
} else {
|
||||||
is_void = true;
|
is_void = true;
|
||||||
@@ -292,53 +278,51 @@ impl MatrixEngine {
|
|||||||
drop.glitch_timer = 5.0;
|
drop.glitch_timer = 5.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let time_shift = self.tick_count / 10;
|
||||||
let hash = (i as u32)
|
let hash = (i as u32)
|
||||||
.wrapping_mul(73856093)
|
.wrapping_mul(73856093)
|
||||||
.wrapping_add((cell_y as u32).wrapping_mul(19349663))
|
.wrapping_add((cell_y as u32).wrapping_mul(19349663))
|
||||||
.wrapping_add(self.tick_count / 8);
|
.wrapping_add(time_shift);
|
||||||
let mut char_index = (hash as usize) % self.charset.len();
|
let mut char_idx = (hash as usize) % self.charset.len();
|
||||||
|
|
||||||
let is_head = rng.gen_bool(0.12);
|
let is_head = rng.gen_bool(0.15);
|
||||||
|
let mut target_alpha = if is_head { 1.0 } else { 0.6 };
|
||||||
|
let mut target_color = if is_head {
|
||||||
|
color_head
|
||||||
|
} else {
|
||||||
|
color_base.as_str()
|
||||||
|
};
|
||||||
|
|
||||||
// ОПРЕДЕЛЯЕМ ПРОЗРАЧНОСТЬ И ЦВЕТ БЕЗ FORMAT!
|
if is_emp_ring {
|
||||||
let (target_alpha, target_color) = if is_emp_ring {
|
target_color = color_head;
|
||||||
char_index = rng.gen_range(0..self.charset.len());
|
target_alpha = 1.0;
|
||||||
(1.0, color_head)
|
char_idx = rng.gen_range(0..self.charset.len());
|
||||||
} else if is_scrambled || drop.glitch_timer > 0.0 {
|
} else if is_scrambled || drop.glitch_timer > 0.0 {
|
||||||
char_index = rng.gen_range(0..self.charset.len());
|
char_idx = rng.gen_range(0..self.charset.len());
|
||||||
|
target_alpha = rng.gen_range(0.6..1.0);
|
||||||
|
if rng.gen_bool(0.2) {
|
||||||
|
target_color = color_head;
|
||||||
|
}
|
||||||
if drop.glitch_timer > 0.0 {
|
if drop.glitch_timer > 0.0 {
|
||||||
drop.glitch_timer -= 1.0;
|
drop.glitch_timer -= 1.0;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if rng.gen_bool(0.3) {
|
self.ctx.set_global_alpha(target_alpha as f64);
|
||||||
(0.9, color_head)
|
|
||||||
} else {
|
|
||||||
(0.8, color_base.as_str())
|
|
||||||
}
|
|
||||||
} else if is_head {
|
|
||||||
(1.0, color_head)
|
|
||||||
} else {
|
|
||||||
(0.6, color_base.as_str())
|
|
||||||
};
|
|
||||||
|
|
||||||
self.ctx.set_global_alpha(target_alpha);
|
|
||||||
self.ctx.set_fill_style_str(target_color);
|
self.ctx.set_fill_style_str(target_color);
|
||||||
|
let char_str = self.charset[char_idx].to_string();
|
||||||
let char_str = self.charset[char_index].to_string();
|
|
||||||
self.ctx
|
self.ctx
|
||||||
.fill_text(&char_str, x as f64, y as f64)
|
.fill_text(&char_str, x as f64, y as f64)
|
||||||
.unwrap_or(());
|
.unwrap_or(());
|
||||||
|
|
||||||
drop.y += drop.speed;
|
drop.y += drop.speed;
|
||||||
|
|
||||||
if y > self.height as f32 && rng.gen_bool(0.01) {
|
if y > self.height as f32 && rng.gen_bool(0.01) {
|
||||||
drop.y = rng.gen_range(-5.0..0.0);
|
drop.y = rng.gen_range(-10.0..0.0);
|
||||||
drop.speed = rng.gen_range(0.2..0.5);
|
drop.speed = rng.gen_range(0.15..0.45);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// РИСУЕМ БЛОКИ (АЛЬФА 0.8 ДЛЯ ВСЕХ)
|
self.ctx.set_global_alpha(1.0);
|
||||||
self.ctx.set_global_alpha(0.8);
|
|
||||||
for block in self.glitch_blocks.iter_mut() {
|
for block in self.glitch_blocks.iter_mut() {
|
||||||
self.ctx.set_fill_style_str(&block.color);
|
self.ctx.set_fill_style_str(&block.color);
|
||||||
self.ctx.fill_rect(
|
self.ctx.fill_rect(
|
||||||
@@ -351,7 +335,6 @@ impl MatrixEngine {
|
|||||||
}
|
}
|
||||||
self.glitch_blocks.retain(|b| b.life > 0.0);
|
self.glitch_blocks.retain(|b| b.life > 0.0);
|
||||||
|
|
||||||
// РИСУЕМ СТЕКЛО (МЫШЬ)
|
|
||||||
if self.is_drawing && rng.gen_bool(0.3) {
|
if self.is_drawing && rng.gen_bool(0.3) {
|
||||||
self.glass_symbols.push(GlassSymbol::new(
|
self.glass_symbols.push(GlassSymbol::new(
|
||||||
self.mouse_x,
|
self.mouse_x,
|
||||||
@@ -363,20 +346,16 @@ impl MatrixEngine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for sym in self.glass_symbols.iter_mut() {
|
for sym in self.glass_symbols.iter_mut() {
|
||||||
let char_str = sym.value.to_string();
|
|
||||||
sym.y += sym.velocity_y;
|
sym.y += sym.velocity_y;
|
||||||
sym.life -= 1.0;
|
sym.life -= 1.0;
|
||||||
let alpha = (sym.life / sym.max_life).max(0.0);
|
let alpha = (sym.life / sym.max_life).max(0.0);
|
||||||
|
|
||||||
self.ctx.set_global_alpha(alpha as f64);
|
self.ctx.set_global_alpha(alpha as f64);
|
||||||
self.ctx.set_fill_style_str(&sym.color);
|
self.ctx.set_fill_style_str(&sym.color);
|
||||||
self.ctx
|
self.ctx
|
||||||
.fill_text(&char_str, sym.x as f64, sym.y as f64)
|
.fill_text(&sym.value.to_string(), sym.x as f64, sym.y as f64)
|
||||||
.unwrap_or(());
|
.unwrap_or(());
|
||||||
}
|
}
|
||||||
self.glass_symbols.retain(|s| s.life > 0.0);
|
self.glass_symbols.retain(|s| s.life > 0.0);
|
||||||
|
|
||||||
// СБРОС АЛЬФЫ В КОНЦЕ
|
|
||||||
self.ctx.set_global_alpha(1.0);
|
self.ctx.set_global_alpha(1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user